They run in a better pack there than at the plate tracks. You'll find the pack quickly disintegrates. I've lost a number of races thanks to both of these factors.Īlong those same lines, run a race at Daytona or Talladega. It also doesn't help that the computer gets up to speed quicker than human players do. I've been run over so many times on a restart because of this.
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The problem now is that the computer doesn't know how to not be aggressive. They are more aggressive in '14, which in one sense is fine. The AI, as you've already noted, is terrible. I have a couple others to add from a comment I made a couple months back. Though I've started doing a career mode recently - so I've noticed sometimes at the various tracks the intro sequence to the track is hit and miss if it'll decide to play the sound of the announcers talking about the track.ĮDIT: Oh, and then there's "the bubble" in multiplayer, where different players will randomly see each other one or two car lengths away from where they "really" are, resulting in many crashes and angry accusations, particularly at plate tracks. I mostly play multiplayer, so I mostly know about the ones for that, but I've heard of other crap going down from people who like the do the single player campaigns. More mundane graphical glitches can happen in pit stops on single player - your car will drive through its pit stall/the pit crew, then reappear back in its box, or it'll stop in a different place than it should and your crew will go to work on thin air. If damage is on, sometimes you'll restart with mysteries damage to your car.
People will "win" a race a lap early, or suddenly be counted a lap down (often after a caution) or you'll finish second but the game will say you won, etc.Ī lot of these multiplayer glitches tend to happen if the host of the lobby quits/freezes/gets disconnected - which can happen at random. Sometimes on multiplayer the lap count will get screwy. Nobody was even mad, we were just amazed, so I went with it.
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The game gave me back control and I had full fuel and tires, without having to stop. I came in way too hot and was going to miss my pit, when I ran into the back of another car. We were doing a green flag race with no black flags on, so you can speed onto pit road like the old days. On a lighter note, I won an online race at Charlotte the other night because of a funny pit glitch.
Or sometimes you'll just restart with your car inside of another car. Some blame this on pitting under yellow, but I've had it happened even when nobody did. Pitting under yellow can cause players to get booted on occasion (though this is less common than it was in Inside Line, where it was almost guaranteed to break the lobby, now it's just kinda random.) Or sometimes on restarts one or two cars will get to go, while every other car is stuck on the track unable to be in control, as the cars glitchily stop and start, go through each other etc. Many folks in multiplayer refuse to do races with cautions on, because that raises all sorts of opportunities for the game to fuck up. In single player, the AI simply can't handle green flag pit stops on certain tracks and bring out a caution almost every time as they all suddenly decide to dive on pit road 5 wide. Or you lose all mic communication in multiplayer. Or the wheels.Īt various points, the sound cuts out partially or completely. Hell, on a couple occasions in this and previous games the whole body of the car fails to load. On multiplayer, sometimes paint schemes don't fully load on the first go round. Speaking of paint schemes, sometimes the game does this wonky thing where it forgets how you had manufacturer logos, contingencies etc set in the layers, and you have to go back and fix it for every custom car.
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